MIT
512 Webquest
One of the project requirements for MIT 512 was to create a Webquest
for enhancing the learning outcome of a particular subject within the
K-12 environment. I chose to develop a Webquest catered to high school
freshman for understanding human blood pressure titled, “How Good
of a Car Are You?” This course allowed students to gain knowledge
of blood pressure and finally required them to relate blood pressure systems
to those of an automobile. The course incorporated constructivist learning
tactics, emphasized technology use for learning and instruction, and also
incorporated group work and learner creativity.
I have included the Webquest
and its components as they relate to the domain competencies of instructional
technology.
Domain
of Instructional Design |
Competencies |
Artifacts |
Rationale
for Inclusion |
Sequence learner
outcome. |
|
Each activity
is sequenced according to the appropriate objective, for each activity
is a pre-requisite for the preceding one. |
Determine instructional
resources (media/computer technology) appropriate to instructional
activities. |
|
The Lesson plan
describes the necessary tools for the instructor to properly facilitate
the lesson and Webquest. |
Domain
of Instructional Development |
Competencies |
Artifacts |
Rationale
for Inclusion |
Demonstrate knowledge
of computer utilization practices and the ability to apply them in
instructional settings including: computer literacy, software selection
and evaluation, instructional management, hypermedia development and
distance learning |
|
The Webquest
demonstrates my ability to produce multi-media instructional materials
through the use of computer, web, and hypermedia development. |
Design and produce
computer-based instruction, including drill-and-practice and tutorial
programs |
|
The Lesson plan
demonstrates the design of the Webquest activities, and the Webquest
serves as the final development of the lessons via the web.
Appropriate assignments and tasks were utilized, and tutorial items
were available within the Webquest. |
Design and produce
interactive multimedia systems |
|
The Webquest
was designed for the purpose of involving the users interactively
either for learning or utilization. |
Develop curriculum
and apply instructional technology to the curriculum at the systems
level, the macro level and the micro level |
|
The Webquest
demonstrates my ability to develop curriculum using multiple forms
of media. |
Demonstrate knowledge
and ability to design and produce self-instructional modules, training
manuals, instructor's guides and job aids |
|
The Webquest
is a self-instructional module, that also includes a guide for the
instructor to serve as a facilitator. |
Domain
of Utilization |
Competencies |
Artifacts |
Rationale
for Inclusion |
Apply
principles of selection and use of materials and techniques relevant
to a multicultural society (e.g., non-print, print, mass media, hardware,
software and other audiovisual strategies) |
|
The
Webquest demonstrates my ability to select and use materials necessary
to meet the learning outcomes of learning audiences. |
Apply
leadership techniques with individuals and groups (interpersonal skills,
group dynamics, team building and diffusion of innovations) |
|
The
Webquest incorporates group dynamics and team building.
|
|