The Field of Instructional Technology - Design - Development - Utilization - Management - Evaluation Utilization is best defined as to make use of the processes and products of instructional technology. Similarly, Seels and Richey (1994) define utilization as the “systematic use of resources for learning” (p. 46). Activities within the domain of utilization transform the job of instructional technologist from analyzer, planner, designer and developer to implementer, change agent, instructor, and administrator. Thus, utilization involves the execution of planned change and initiation of instructional delivery. It also includes monitoring of the process to determine success and progress toward a set of desired outcomes and process revisions as they are identified. Both foresight and flexibility are key attributes needed to successfully implement instructional solutions. An understanding of the subcomponents of utilization will equip an instructional technologist in both areas. Utilization is the oldest domain of instructional technology in that the use of audiovisual materials predates research in the systematic design of instructional media. In their definition of instructional technology, Seels and Richey (1994) identify four subcomponents of the definition of utilization:
Work within the utilization domain falls within the “Implementation” stage of a generic Instructional Systems Design (ISD) model and includes planning for and implementing the delivery of instruction or interventions. Like the other domains of instructional technology, a series of questions can help to better define the domain and its processes more clearly: What factors are considered as an instructional product is deployed to adopters? In order to successfully implement an innovation or a change an instructional designer should understand the culture of the organization and the adopters of the change. Helping a potential client understand why a new learning solution is a change and requires careful planning is essential to a successful implementation and management of a change. When planning for a change, an instructional designer should work with the client to identify the relative advantage of implementing an intervention. The decision to adopt an innovation, or intervention, by members of an organization largely depends on the ability of implementers to convince the adopters why the innovation is being proposed in the first place. In addition, Havelock (1973) suggests that there is the need to have change integrated into the daily life of any organization so that when changes are implemented, the process is not inhibited by as many barriers. Garland (1991) identifies people, cost and infrastructure issues as possible barriers to the adoption of instructional technology interventions. In order to overcome these barriers, technologists must inform stakeholders of the “relative advantage” of change by understanding the individuals and roles that people play within the organization to determine their willingness and capacity to change; highlighting the cost of not changing; and, working with technology systems personnel to integrate the change appropriately (if it is related). Burkman (1987) suggests that cost, disruptiveness and quality of learning will be the key attributes that clients will consider in measuring the relative advantage of adopting an instructional technology intervention, but also identifies other important variables such as complexity (how complicated is the innovation?), trialability (can it be tested or “tried out?”), compatibility (“will it integrate with our current system, values, experiences?), and observability (can the results of the change be easily detected?). As the client has gained knowledge of the innovation and has decided to change, the process continues. Rogers (1962) defines the process of adopting a change as a “series of choices and actions over time through which an individual or system evaluates a new idea and decides whether or not to incorporate the innovation into ongoing practice” (p. 168). Havelock (1973) identifies cyclical nature of this process, a system of constantly improving an organization driven by the need to “survive and thrive” (p. 1). There are several models of “change management” and most include the general processes of identifying what needs to be changed, making people aware of what needs to be changed, suggesting strategies for changing, deciding to change, implementing the change, sustaining the change, re-evaluating the system (Rogers, 1962; Havelock, 1973). One specific model for change in public schools is Hord and Hall’s (1987) Concerns-Based Adoption Model (CBAM). CBAM identifies seven stages of concern as users are introduced to an innovation Table 1 illustrates how Havelock’s CREATOR model (1973) serves as the theoretical basis for Hord and Hall’s CBAM (1987). Table 1: Theoretical basis of Hord and Hall’s CBAM model
As Table 1 shows, it is evident that these stages seem to parallel the general stages that were present in both Rogers and Havelock’s research. In general, while the methodology may differ depending on the content, system or learner characteristics, the general approach used by instructional designers are similar. Who are the potential adopters/stakeholders? Is the system ready for the proposed intervention? A number of researchers have identified categories of adopters (Rogers, 1962; Havelock, 1973; Hord & Hall, 1987). These identifications from the CBAM model of change seem to align with Roger’s (1962) adopter categories. Table 2 illustrates the direct relationship between Rogers’ Diffusion theory (1962) and Hord and Hall’s CBAM (1987). Table 2: Comparative Analysis of Adoption Characteristics in Two Models
The above categories may seem over-generalized and somewhat stereotypical. However, they do offer some insight into the social process of change. As change is implemented, an understanding of these categories can help an instructional technologist understand where his energy should be focused (i.e. early and late majority) and where it should not (i.e. laggards). What data will influence media selection and how does this relate to the sustainability of an instructional solution? As discussed earlier, a client’s needs and system constraints must be taken into account when selecting methods within the domain of utilization. Selection and use of appropriate media for the intended system, learners and content are very important to the success of any instructional innovation. Should a technologist select media that is beyond the scope of learner’s prerequisite skills, incompatible with an organization’s technical infrastructure, out of alignment with system policies or unsuitable for instructional objectives, work within this domain will be ineffective (Dick, Carey and Carey, 2005; Seels and Glasgow, 2001). These are also considerations as the adoption process moves into the phase of sustaining and refocusing. Gagne, Reiser (1981) and Romiszowski (1988) all present models that guide instructional technologists. Considering instructional methods, type of learning tasks (subject matter), learner characteristics, practical constraints, instructor preferences, physical attributes of media (sensory channels), and physical environment when selecting media seem to be common components of media selection models (Reiser, Gagne, et. al. , 1981; Romiszowski, 1988). The above utilize data collected in the learner and environmental analysis to determine appropriate media. Once an intervention has been implemented, the instructional technologist must “build capacity” within the system for the change to actually occur once he is removed from the role of “change agent” (Havelock, 1973). Periodic support and “follow-up” may be needed, but the instructional technologist, through careful implementation and selection techniques, should build confidence within the system personnel to sustain the interventions. This can be achieved through the systemic and strategic process of working within the system to facilitate change. What level of support will be needed for the stakeholders to utilize these resources? Burkman (1987) suggests four levels of support when building the capacity for change within an organization:
How will the system need to change to support the proposed interventions? In many cases, this may not be possible. Policy in an organization, especially in the public arena is a highly political and carefully constructed entity, although as time passes and systems are faced with societal change, they must change policies to remain relevant to influences outside their system. Organizations must also be willing to change policies due to internal strategies and issues, if needed. The example of an Acceptable Use Policy (AUP) for a public school system best describes a “living” policy that is in a state of constant revision. Ten years ago, public school officials drafted an AUP that addressed very different, and less sophisticated, issues from AUP’s that are being implemented in school American school systems today. The rise of web-based applications that are both social and collaborative, the availability of malicious software and techniques and the intense battle over copyright of media that is easily accessible have forced systems to constantly update their policies. As instructional technology initiatives and interventions are implemented, the instructional technologist must be mindful of policies, procedures, regulations and strategic goals in place at the organizational level in order to ensure that he is presenting a model of change within the constraints of the system. If adapting these boundaries is feasible, then a critical analysis would ensue; but, if not, they must be taken into consideration as media is selected, change is implemented and interventions are adopted.
The Field of Instructional Technology - Design - Development - Utilization - Management - Evaluation |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||